about 1 year ago - No comments
In our design efforts we’ve been employing an interesting technique borrowed from architecture: the Parti. Wikipedia defines a Parti as “…the chief organizing thought or decision behind an Architect’s design presented in the form of a basic diagram and / or a simple statement.” Essentially, the parti is used to make sure that every decision More >
about 1 year ago - No comments
Moving forward requires rethinking things. Sometimes, this might mean rethinking things that most people would think can’t be rethought. Take the paradigm that we currently have of for text input: the keyboard. The keyboard is large and cumbersome, or it’s hard to use when it gets small. Tactile feedback is important, or you have to More >
about 1 year ago - No comments
I dare say the biggest issue with multitouch interfaces today is the loss of the ability to “hover”. Whether you look at iphones or MS Surface, your finger is either on or off the display. There’s no hover or inbetween, and there certainly is no degree or percentage of touching. ON/OFF makes it difficult to More >
about 1 year ago - No comments
Melina had these when we started our design project, and they definitely were useful. Ideo is this great design firm that we’ve always had to learn about in our design classes, but never thought we could get close to. Cue Ideo cards! They are cards with lots of different research and design methods, in which More >
about 1 year ago - No comments
Last night I went to my first ever Lacrosse game, courtesy of my Dad (thanks Dad!). I realized, as I sat there attempting to figure out what Lacrosse was and how it works, that I was in exactly the same position as users are when they use an application for the first time. I knew More >