Posts tagged design
Mobile First? Mobile First!
Jul 16th
I agree with Luke Wroblewski – Maybe we should be designing for mobile first. Especially if we’re aiming at the “youth” of today and tomorrow…

We’re having a Parti!
Aug 9th
In our design efforts we’ve been employing an interesting technique borrowed from architecture: the Parti.
Wikipedia defines a Parti as “…the chief organizing thought or decision behind an Architect’s design presented in the form of a basic diagram and / or a simple statement.” Essentially, the parti is used to make sure that every decision is made according to the same principles to create a building that is a cohesive whole. Applied to design, a Parti can ensure that an inteface is unified and makes sense as a whole.
The parti principle has been unknowingly used by most good designers, but now there is language that we can use to discuss and better direct these methods.
For more info, check out Luke Wroblewski’s presentation on the Parti.
Luke Wroblewski – Parti and the Design Sandwich from Interaction Design Association on Vimeo.
Text Input Methods
Apr 11th
Moving forward requires rethinking things. Sometimes, this might mean rethinking things that most people would think can’t be rethought. Take the paradigm that we currently have of for text input: the keyboard. The keyboard is large and cumbersome, or it’s hard to use when it gets small. Tactile feedback is important, or you have to watch your keyboard the entire time (iPhone, anyone?). Additionally, the keyboard presents some major issues for accessibility, and for people who like to write in multiple languages or alphabets.
The standard qwerty keyboard was designed as such to simply prevent the likelihood of two keys being typed right after each other, as this could cause typebar crashes, a serious mishap in the typewriter days. But, after it became standard, there was no real opportunity or drive to change it back to anything more useful or thoughtfully designed. There are supporters of alternate keyboard layouts, but they are within the minority, and tend to be constrained to re-programmed keyboard input devices.
Recently, I heard some friends discussing how pointless a new text input device developed by a grad student seemed. They said “you’d have to learn all new patterns!”. Are new patterns really any different from what we all had to learn when we figured out where the keys were on a keyboard? Could there be a text input method lurking out there that is miles ahead of what we all spend hours using every day?
Take a look at some interesting new text input methods that are out there right now:
- Dasher
This entry method uses one directional input to construct sentences. As you pick a letter, you move towards more letters that are only available if they make sense after the previously chosen letter. How does one create words that aren’t real words? That’s my only question. There is an interesting video showing how it works here.“Dasher is a text-entry system in which a language model plays an integral role, and it’s driven by continuous gestures. Users can achieve single-finger writing speeds of 35 words per minute and hands-free writing speeds of 25 words per minute. Dasher is free software, and it works in all languages, and on many platforms. Dasher is part of Debian, and there’s even a little java version for your web-browser.”
- Swype
This method has a standard keyboard, but it is used by drawing lines connecting the letters in the word. The algorithm then figures out what you are trying to write. Apparently you can even miss letters and it should figure it out. This will greatly depend on it’s predictive ability, but would be much better than trying to type on a real keyboard, and doesn’t require relearning of keyboard ideas.

- EdgeWrite
This sounds like what my friends were talking about. Here, you are confined to a box with a stylus. Different combinations of swipes on sides and diagonals of the box create different letters. Seems hard to mess up, once you’ve memorized the combinations. But perhaps that’s too big of a barrier?

KeyBowl
Each hand holds a dome, which can be rotated. Different combinations of angles create different letters. This keyboard claims to be more ergonomic and prevent strain injuries. Again, the issue lies in having to re-memorize key placement.

I think the biggest issue with all of these types of text input is the fact that the keyboard is still so prevelant. I know that I get very confused when I switch between my laptop and desktop, simply because the ctrl button is in a different place on each. Imagine trying to keep motor memory for two different kinds of text input! I would not be surprised if there were major gains in speed and accuracy for people using a text input other than the keyboard, but they will likely have a lot of trouble switching back to a normal keyboard if/when they need to. On the plus side, it might be a good security feature if no one else knows how to type on your computer!
A New and Better MultiTouch Display?
Apr 2nd
I dare say the biggest issue with multitouch interfaces today is the loss of the ability to “hover”. Whether you look at iphones or MS Surface, your finger is either on or off the display. There’s no hover or inbetween, and there certainly is no degree or percentage of touching. ON/OFF makes it difficult to design for these kinds of interfaces. Having worked on and heard about multiple interfaces using these kinds of surfaces, designers always seem to struggle with being able to give users the ability to “hover”. Options that the user has available either need to always be visible, or they need to have some extra step to display or un-display their options.
The idea of having touch interfaces that can tell the degree to which the user is touching them has been around for a while, but every implementation so far has been costly and too large to be realistically used in portable or consumer devices.
Cue new research findings from New York University! They have created a technology called “Inexpensive Multi-Touch Pressure Acquisition Devices” (IMPAD). Tthe IMPADs can be created to be extremely thin, and can scale from small portable devices up to large wall or table screens. The researchers are going to present IMPAD at the Computer Human Interaction conference this weekend.

IMPAD - Credit: Ilya Rosenberg, Alexander Grau, Charles Hendee, Nadim Awad, Ken Perlin (from http://www.technologyreview.com/computing/22358/page1/)
The screens use layers of plastics with parallel lines of electrodes to measure both where and how hard the user is pressing the interface. Importantly, the plastic is coated in a layer of force sensitive resistor ink. When the ink is pressed, tiny conductive bumps are pushed together and conduct electricity. Crucially, the harder that this ink is compressed, the more it conducts so it can be used to measure the degree to which the user is pressing.
The amazing thing about this new technology is that not only does it solve the issue of hovering on a touch screen, it creates some new and exciting possibilities for some very new interactions using the pressure readings. Apparently the inventors have already created demonstrations of painting, sculpting, and musical instrument playing using the interface, but the possibilities could be endless. Anything that we do now using the pressure of our fingers can be translated to a touchscreen display.
My only worry about this type of interface is whether or not the user can receive feedback about the pressure that they are putting on the surface. If there is no give in the screen, the force that is being placed on it could be difficult to know. Either a tactile feedback, or some kind of visual/auditory feedback would need to be created to make sure that the user knows what they are doing to the interface.
Either way, extremely cool. Wish I could go to the conference, and I can’t wait to see where this goes in the future!
You can view an amazing video of the touchpad interface at http://www.technologyreview.com/video/?vid=290.
